Look, Ma, no mouse!

The Action Points now charge up automatically, based on the Speed of the character, which is the only stat thus far implemented. As a safety harness, the program keeps track of how fast all the combatants are and ensures that the speed at which AP bubbles charge is kept to a manageable level. I don’t like how I implemented my safety harness. But hopefully we’ll never even run into it.

Slow but steady progress on this game. I’m not a fan of how slow it is going. But we march ever onward!

Update:

Just to show that Speed does, in fact, play into the equation.

And I’m sorry, I can’t resist posting a full-color screenshot when forced for any period of time to contemplate the gif compression. Not that the gif isn’t doing its best!

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