Captain’s Log LB•M1: Piqhing a Fight

This week’s goal, aside from hugging my kin, and thanking God for what I have, is to finish my business plan.

At this point, I am about 80% sure the plan goes like this:

  1. Reconstruct my JRPG/Adventure engine in Godot.
    image
  2. Build a 1-month adventure game therein, probably using Piqha. Probably an Easter Egg hunt, to publish in time for Easter 2022. Put it up for sale for $2. Let’s call it Last Legend Zero. Say the story is set before the crash of the ship, one Piqha suspects that something is wrong, and is exploring the conduits of his ship to figure it out. I want, somehow, the Word of God to be available to post-crash colony, so perhaps this easter egg hunt is the story of how it gets there.
    image2
    • Develop within/alongside the game the sets and characters for the Last Legend comic.
    • Last Legend as a story about Piqha rebuilding their lives is designed to be a 4x8x9 comic, as laid out in Formats for Print and Screen.
      • On the completion of the adventure game, I should be set for Last Legend comics for 1 or 2 months.
    • And/or 8×9 storybooks.
    • Bunny Trail Junction will reboot as a comic in like format, or storybook pages in the 8×9 storybook format, in due course.
    • I may spend a portion of November or December assembling a post-hoc December wrapup of the current format, and perhaps the 2021 Annual. Just tie up the first year in a bow.
  3. Work on other projects with the Illusive Man as they come up.
  4. Pour 2 months building a JRPG, Last Legend I. This is our business launch. Our “two-month, $5 game that makes 4K per month of work.” Our 1K wishlists on Steam.
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  5. By this time, presuming all goes well, we should be far enough along on the Illusive Man’s manga project, that taking a month or two off to produce something here is a good idea.
  6. Pour 2-4 months into producing Last Legend II.
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    This should
    • Get us our party mechanics.
    • Finish the challenge I undertook on behalf of my swordsmanship master.
    • Be a solid game that secures the Last Legend/Piqha brand, universe, and assets for use in the comics.
    • Be a solid showcase of what my micro JRPGs look like. Which leads us to:
  7. Licensed JRPG. Say to the Illusive One, to Brometheus, to Niemeier, to my other homies, “Behold: here is a small game I have made that is designed to present a story. You have stories and an audience. Let us therefore run a Kickstarter together and produce a grand thing.” And do so. Choose the best fit. Run a crowdfund. Make a game. Lather, rinse, repeat, to raise everyone’s boats, while taking appropriate breaks to produce my own stories.

The only thing I would add is I want to produce a kid’s book every now and again. Keep my library of kids’ books growing. I feel the itch even now; it has been too long. So, keeping my format notes in mind, I think I may aim to produce a 8×9 Last Legend Kids’ Pulp Formula book next, and try and put one in every other month. Maybe break Awesome Moments into that format length as well.

Maybe do a Jump the Shark story before years’ end so I keep my pattern of one per year rolling.

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