A game is complete when it has a start menu, sound and graphics options, an input screen (although, ideally input customization options), a credits screen, and gameplay with the game over conditions (win conditions, lose conditions, so on).
I do not release incomplete games.Note LAS8
I did get a start menu, sound and graphics options, and an input screen implemented. So I’m partway there. But I’m not all the way there. And my mother is coming home in two weeks, so more and more of my time needs to be spent preparing her house for occupation.
Now, between cleaning and working on the game, it is possible that I can, this week finish the game. But that leaves me three weeks in January to expand and polish it instead of all 4, at best less time per week than I expected to have, and I’m not trucking along as quick as I expected, even adjusting my expectations for the last game I worked on.
Besides that, my Business Plan, while “finished” with as much information as I have, needs to be polished and brought to the agencies that are expecting it. Preferably soon. Like this week or so.
So I need to re-estimate. Perhaps game dev should go into February. Perhaps I should make the game for the rest of January, take February off to work on tie-in comics and books as originally planned, but use the fact that my target release date is the Ides of March to schedule two weeks of March as polish.
There are other considerations. I would like to create a nice setting with pixelart me sitting at a desk or something, and script a discussion of the gameplay and the plans for the Last Legend series, to present as part of the business plan.
I’m not sure which plan is best. So I’m going to stop, make a polished business plan, make that scene in Last Legend Zero that explains Last Legend, and then next week I’ll be able to tell you what we are going to do next. My best guess is next week will also be an attempt to complete the game by adding the bare bones story and gameplay. Weeks 3 and 4 of January will be filling out the game. Adding new doodads. Characters. The like. And on we shall go.