I was assembling Bunny Trail Junction for August, and that necessitated making introductions to each of the lines of comics therein. Dronefu didn’t end up making the cut, but I didn’t know whether it would going in, so…
And indeed, platfomers have always been my interest. But, you know, metroidvanias in general and pixelart metroidvanias specifically are overdone.
Nobody’s done right by Megaman X yet, though.
I’m not switching projects. Or rather, I’m not reswitching projects. My commitment is to produce more than one Bunny Trail Junction comic per day, and one month’s worth each month. A video game has more interest for me — and more financial upside. But I’m not committing to anything bigger than the comic unless and until I’ve gotten my ADHD sorted out.
Or at least, that’s my decision for now.
That doesn’t stop me from toying with ideas. How could it? That’s literally my damage. So today, forced to call out by non-Covid-related covid symptoms, I tried tinkering with Dronefu a little. Ended up sculpting a character.
Dronefu is in a very real way a game that’s designed to be everything I could want in a game both to play and to make. But I can feel in my bones it’s not ready yet. Some element is missing that I haven’t found.
As for the comic, work proceeds apace. I need to draw five or six pictures to serve as endcaps, get far enough into the month to know what I’m doing for September, get a test print, and figure out the website. But I’ve got 3/4ths of the month left to do it in.
I think frankly, I’ve already bitten off a bit too much. But that just means I need to figure out where to streamline. I’ll take a look at it tonight.
I’ve got a bunch of ideas whirling about right now. They’re not organized, and I’m blogging them because it’s better to have them out than in. This is going to take into account many of my recent adventures.
I’ve started doing a book about my ADHD. I dunno. Maybe it’ll be useful some day. I’m working in my Zoom & Enhance workflow.
Tonight, for grins and giggles, I did the page of me overlooking Anvor.
I have started working on the book because my mind is stuck on a continuous loop of how crap it is that I do not choose what to focus on or focus well enough to do anything. I am enjoying my new day job as much as one can. It’s a great fit. But I dislike having a day job. I have a list of almost 30 projects, and 5 or 6 of them would be guaranteed hits if I followed through on them.
I’m getting that frustration of wheel spinning again.
The ADHD book shouts out the big list of projects. After all, 90% of my problem is a million great ideas and zero follow through. And because of that, I keep getting reminded that more than one of them is financially quite viable. Aside from Anvor being… okay. Fine I guess. I would enjoy it… 8 Lives Left would kill, and so would Re-Tail.
The problem with being inspired to consider my problems is I get to wallow in my archetypical despair.
But perhaps now that I have an idea what I’m aiming at, I can get that fixed. Yech.
Who can deliver me from this body of death? Praise be to the God and Father of our Lord Jesus Christ.
Anyway, tonight’s process has got me thinking about the painting I’ve been going on about for the last three posts. I was unsatisfied with how the cartoon painting of Anvor came out. It’s fine. It’s okay. It’s not great.
I think this experiment is failing. Well. I think this experiment is succeeding, in that any experiment which teaches you something is a success, and this one is teaching me that I don’t like the results of my digital painting.
After being intensely dissatisfied with the painting of Anvor, I decided to do a quick, small, study, where I dug up a photo from the internet and painted my own version, using the sloppy zoom & enhance methodology. Only I convert it to Wren. I decided to go full thirst mode on this, because the point was I wasn’t having fun or enjoying the outcome and so let’s paint something I will find pleasant to look at. Behold, study in blue and orange:
Thanks, but I hate it.
I think it’s a decent enough picture for a quick, impressionistic study made solely 100% for fun. I will probably include it henceforth whenever I make a great gallery of Wren. But I think that impressionistic brush paintings are not going to be it for me, and this picture was the straw that killed it.
Well, these pictures:
I just like these pictures so much more:
At the end of the day, I am still a cartoonist, and content so to be.
Woke up this day to people bashing Shel Silverstein in a blog I follow. I endorse bashing Shel Silverstein. It is abundantly clear to me from his work that he hated little kids, and given that I, who enjoy writing for children, have to have a day job, it irritates me that a man who hated it made a career of it.
You know, making kids books is a good enough calling. It’s a freaking fantastic calling. It’s just about the best calling there could be. And yet, my mind is always on churn, looking for other things to do, or ways to complicate it, even though I make kids’ books just fine.
I dunno what’s next. Focus on getting the ADHD sorted. Maybe try to find a short path to feeding my family as I get there.
Awesome Moments awaits.
Despite the extensive 3D work I’ve put into it, I think I want to ditch using 3D rotoscopes for consistency because they stiffen my drawings in the same way painting does. I dunno. I suppose still using them as reference, but not for tracing might work out allright.
More studies, more practice, more refinement are in order. But less of A, and more of B:
And I need rest and spiritual counsel and prayer.
I feel like we took a detour that was needed to be sure of the road.
Then I decided to further test the process. See if I can make a book this way by storyboarding it with a rough drawing, but then progressively refining it into final art.
So I started small with a template designed to give me a 16×9 image and then show me where the pages will be in the final document. I drew a couple title pages for a therian bestiary.
This was very roughly done because while I have a little Wacom tablet I can use in my day job’s break room, Krita doesn’t like to acknowledge different pen pressures from it.
Perhaps I will get that sorted tonight.
Anyways, I got home and used my big, fancy tablet to refine it…
When painting, I like to start low resolution, something where my PC isn’t going to think five minutes before rendering a brush stroke. Here, I can abuse the power of computer graphics to its fullest. Guy’s nose is too big? Shrink it down. Hand is too far to once side? Grab a smear brush and push it over. Normally, I do this for sketches, then print them out and ink them, then scan them back in and color them. But in this particular process, I’m doing the whole picture this way.
When I’ve pushed the picture as far as it will go, I just double the dots per inch and go in and tweak it even more. So, the size in pixels quadruples, but the size in inches stays the same.
This is far as the process goes tonight. I have to go to work, which means I will not have access to the fancy tablet, only the one with no pressure sensitivity. But now you see why I call the process “Zoom and enhance.”
As you can see, large chunks of the painting get cut off in the book itself. But that’s fine. I’ve made sure the elements I want to be seen in the book are within the pages. I want there to be a 16×9 slice of every painting for me to throw on Twitter or wherever, or use as desktop wallpapers, and while it would work fine to take a slice out of the middle of the images, and have the excess in the book, it felt more right to work in 16×9 at the start and be conscious of where the page borders are within that.
The rough idea is: storyboard an entire book in the fashion of the first image. If I like the book, run a crowdfund, if the crowdfund funds, zoom and enhance until we’re at least 300 DPI on each image to create the final book.
I want (at the moment) to use this process on Awesome Moments book 1. Minus the crowdfund portion because, as much as I want the money, I don’t want the pressure to try and avoid offending my fellow believers in wildly different traditions than mine. Much as I like my Papist and Baptist friends, if I make a book that’s inoffensive both to Papists and Baptists, I will have failed to pass my faith on to my kid.
But I don’t care about peer pressure on any of my own stories. If Bob Snob thinks page 32 of Hat Trick can use more fireballs, I’ll consider his input and maybe even take it if it’s good. There’s no moral hazard really, there.
The thing that’s holding me back from diving in and finishing Awesome Moments in this fashion is I’ve done one and a half pictures with this quasi-impressionistic loose-brush Zoom and Enhance paint cartooning:
I need a larger sample of the style before I decide if it’s the right one for Awesome Moments. So, unless I get another idea, I’m putting that book on hiatus until I complete another (hopefully short) book in the new style.
The only think that my mind wants to move forward on right now, sadly, is the Therian bestiary, which is not short. But in the absence of inspiration to work on, say, Jump the Shark or Hat Trick, it’ll do. The point is to get the test done.
The game world is in pixel art, the interface is in HD. I have decided this is acceptable.
However, my action system needs revamping from the ground up. In this particular gif, you can see it almost functioning properly, but it has two huge bugs. One is that the mouse doesn’t work on the radial menu once the choice menu is coded. Second is that the mouse doesn’t work properly on the choice menu either. I don’t remember either of these bugs plaguing the project I stole the code from, but I could be mistaken.
Another issue with my action system is that actions can call each other and overlap in messy ways. When you select something from the radial menu or the choice menu, the menu should go away, then the selected action should take place. But this doesn’t happen.
What I’m going to do is rewrite the whole thing so it operates cleanly. It’ll probably take me all week, but it’ll be worth it in sparing myself future pain.
In preparation for this, and because Unity 2020 still rubs me wrong, I tried downgrading my project back to Unity 2019. It did not go well. As expected, the project broke, but when I tried to use git to roll back to a working version of the project, it didn’t unbreak. I’m an artsy type. I’m probably using git wrong. But, eh. I’ve decided to start a new Unity Project in 2019, skip the fancy 2D lights for now (not essential to the game), and proceed from there.
Normally, I would find wheel spinning like this demoralizing, but for some reason I don’t this time. I feel like I’m doing what I should.
The navigation is done via the A* project, which in turn, feeds commands to the virtual pad…
Which is *not* how I did it before. Before, I just made the character walk in the direction you clicked, oblivious to any obstacles, and then the virtual pad fed commands to the “click on the ground” components.
What this means is I can reuse my old code for clicking on objects and creating dialogue, etcetera, but I’m going to need to tweak it to play nice with the completely revamped navigation system.
It should be easyish. But I’m having trouble getting started. Maybe because it should be easyish. I may push it eventually, but I spent yesterday getting the pathfinding up, usually a day off, and I only have a couple of hours before I need to clean up and head to my day job for orientation. So I’m letting go of making more progress on the game today for the moment while I get some thoughts down.
Also, I drew this last night. So let it not be said I have not made progress:
Sometimes I consider making a picture book that is just that: pictures. No words. But that is neither here nor there.
So, for context, I’m going to tell you roughly how I’m beginning to organize my life.
I keep a deck of blank, poker sized playing cards, on which I take notes. Both to-do lists, but also anything I need to remember for whatever reason.
The numbering format is WW·X | YY·Z where WW is the two digit year, X is the one digit month (A=10, B=11, C=12), YY is the two-digit day, and Z is the note. When notes follow up on each other, a series of numbers goes underneath the note ID.
At times of my choosing, I go through these notes, and rewrite them to put in my Zettelkasten. This is my permanent external memory. Cards that get copied from my journal to my Zettelkasten get cross-referenced so I can go to my monthly archive and see the context of the thought.
Well enough, but what if I need more illustration and room to write? Well, I take the comic format I developed for Bunny Trail Junction…
… and decided was too intense, and bean-ified it..
And I simply index it the same way.
So here’s a gif of the game as it sits so far:
And here are the Wren Beans I’ve collected, making this post the official stop for the Wren Valen RPG
Today’s big projects are contemplative, though I may do physical work as well. By integrating bullet journaling but on playing cards with the Zettelkasten, I have brought together a collection of lessons that have changed how I approach the question of what I should create and how, and I’m going to navel gaze about it below the fold.
A lot of stuff has come together in the last few days.
As of yesterday, KDP has approved me for a hardcover test. I’m currently uploading and tweaking files for Awesome Moments as a hardcover, which is my preferred format for that book. That is today’s “work”, though I may do other things in tinker mode.
I’m almost done with the first draft of the 3rd Jump the Shark book.
My research on ADHD for my kids’ sake has peaked, and I have become resolved to seek treatment because there are several sensible life paths I can take, where only my symptoms stop me. I am not certain, but I am leaning towards ramping up Indie games.. e.g. choosing a game I wish to make, making a fraction of it, selling that, then adding another fraction, and so on.
The conditions that allowed me to avoid a day job, or other form of gainful employment, are suddenly reaching an end. I have been given basically a year off by a combination of priorities and indecision. But that year is drawing to a close regardless of what I do.
In good news, the concept art for the new Jump book is getting rapidly more iconic.
I am not yet the creator I wish to be, but I am observably improving.
Anyway, once I get the hardcover “working”, my plan is to
I don’t know why I wander away from these simple formula children’s books. It’s hubris. Why do I think I’m better than this kind of work, especially given that every time I return to it, I up my game a serious amount?
Five or six more books of this sort, and I’ll actually be objectively good rather than just “Well, there is technically worse stuff available for sale at Walmart, and I did learn something, so I’m gonna call this a win.”