So I’m thinking “What can I do to create the basis of my JRPG engine? Why not start by rebuilding Final Fantasy I, except my way!”
Or even Wizardry. Anyway, the point is not to end up with a Final Fantasy clone, but to create a small game using my RPG mechanics.
For that I need stand in characters. A real game developer (by which I mean a pragmatic game developer) would draw a rectangle, put an arrow on it so you know which way it’s facing, and make it different colors for different classes. I’m going to compromise. I’m not going to spend a lot of time animating, but I will print of several sheets of Piqha templates, and draw different Piqha over them, and since I’m thinking Final Fantasy I for my starting point, I’ll go ahead and take inspiration in these placeholder designs.
Continue reading “Piqha Color”
Just gathering thoughts I’ve had in the past about JRPGs and my making them into one place.
Continue reading “MLJRPG… Collecting some thoughts”
Work on Hat Trick proceeds apace. Pages through 65 storyboarded, through 67 paneled and lettered.
Hopefully I don’t go much higher than 90 pages. My numbering scheme didn’t account for a third digit.
Right! That’s enough for the progress report. Now for the navel-gazing!
Continue reading “Captain’s Log, 0201005.160: The Drums of War”
I recently ran across a take by C.S. Lewis on eschatology. His concept of the end times is that the point of end times passages is not so that we can play Pin the Tail on the Antichrist, but to put our actions in perspective. Christ might return in a thousand years. We’d better make long-term plans and brace ourselves for the long haul. Christ might return tomorrow. We’d better not neglect our neighbor today.
His point was that it is good to plant oaks in whose shade you will never rest. But if you prioritize the long game to the point of actively harming those around you, and Christ decides to end the show tomorrow, that would be pretty embarrassing, wouldn’t it?
Lewis was writing before Eugenics was a dirty word. When everyone thought “if we only let science do whatever it wishes, we shall cure death and suffering in a few years,” instead of having the general distrust for boffins in white coats which the technocrats have earned for themselves in the intervening years. At the time, the idea of breaking a few eggs to make a civilizational omelette was in vogue in a way it isn’t now (though sadly, as a culture, we’ve rejected it not because it is wrong, but because of the teh feelz).
His take, however, ties in quite well to thoughts I’ve been entertaining of late.
Continue reading “Building Castles out of Soap Bubbles”
I’ve implemented giving and taking damage, and released a gif to that effect on the Twitter.
To which I got the following response:
Yeah, about that…
This month’s objective is to make an ugly prototype. The point is any time spent making it look “sharp” is time wasted.
Which is not to say these are ugly graphics and the final graphics will blow them away (though maybe. One can ponder.) Rather, these were graphics I had already lying around and used rather than make new ones.
Will they end up in the final game? Time will tell. The Scratch (hero) sprite was intended for use in 8 Lives Left. The Zelda-esque tiles were not, but they certainly fit the bill.
But even if the Zelda-esque field doesn’t make it into the final set, there’s a strong chance the final set will have a similar appearance.
Continue reading “8 Lives Left and Gameboy Evolutions”
My JRPG in development currently looks like this:
The purpose of the project for November is to make an ugly prototype. All the focus is to be on the gameplay. If something looks kind of cool, it’s a sign time was spent on the wrong thing.
However, I have an itch to make pretty graphics. And once per week I work on whatever I feel like rather than the project of the month. So here’s how the characters should look in the game I am prototyping:
Maybe next week I’ll add a sword strike. Or maybe next week I’ll paint a backdrop so we can all see how the game is supposed to look.
Let’s take a look at my ugly prototype in progress as of day 3 (today):
(I beg you to remember that the first prototype is all about gameplay. If the graphics look good, it’s a sign I’ve wasted my time.)
Now let me take a moment to complain about JRPGs on the phone.
Continue reading “JRPG… on the go.”
6am to 730 EST, except on days when I work super early (so, not Friday the 9th).
My wife’s favorite RPG is FFIX. Which I have never played. Because I don’t like where Final Fantasy went from VII onward. For most people these days, the 6 to 7 border is where Final Fantasy began; for me it’s where it ended.
Turns out 9 is a callback to the pre-FFVII world. So now I have to give it a try for research purposes.
I’m not trying to make a Final Fantasy. I am not a huge fan of that series, even before 7. But I am a huge fan of Chrono Trigger and Mario RPG, both of which owe a debt of gratitude to Final Fantasy, and I especially love Mario and Luigi Superstar Saga and Paper Mario, which grew out of Mario RPG.
If my bubbles make you think of the Final Fantasy ATB, you aren’t far off. I have both a fondness for and a problem with the ATB.
Those are supposed to count down how long it is until your turn.
I made a dude:
So, I’ve just about decided what I’m going to do from my options. Here’s what the next few months currently look like:
The Dramatic reveal