Captain’s Log 21·6 | 22·B: The King of Formats?

Yesterday in a big mess of brainstorming I circled around the idea of making a prototype comic. Again. You know, the same prototype comic I made back in April. But for real this time, you guys.

Last night, before work, I did concept drawings for the characters. It happened that I had a printout of my pixel art mockup for my Wren game in my clipboard

An older version of this picture

And so I tried to match styles. Which, in turn, the pixel art is an attempt to match styles with the hand drawn art I’ve been doing, so…

I was very pleased with the result, and so I carried my brainstorm across in my 16x9x3 format:

I think that this comic format and my tendency towards cartooning are so suited one to the other that that’s basically what I should do. Just go back to making comic strips of anything I feel like, and hoping that I can eventually harvest fully grown stories off the comic vine.

The art style works best, I think, if the characters are a little more lean and lanky than the pixel art equivalent, but I think drawing to pixel to drawing design pipelines are worth considering.

But here’s another thing. I can produce 2+ strips a day in this format, even when I’m not making Beans. Meanwhile, the average update schedule at, say, Arktoons is once a week.

So why not be random splody and make comics of everything? When I have enough Hat Trick, I’ll ask Arktoons if they want it, and easily keep up a once-per-week upload schedule. When I have enough Jump the Shark, I’ll ask Arktoons… etc, etc, etc.

And maybe Arktoons will turn me down. But I think this is the way forward. I think it always was, even though most of the comics I produced in April and May were false starts. The nice thing about false starts is I can make ’em, then turn around and make the proper starts. It’s all good.

Bunny Trail Junction AKA Magic Beenz is back on the menu. But I think not beenz. The beenz were an experiment, and the result was “It’s aesthetic, but not what I’m going for.”

Captain’s Log 0210430.111

On the last day of April, we are at 45 comics. Enough to have a backlog of a month, right? Well, technically, yes. I’d like to go another month before I pull the trigger so I can be more selective, but I’m very pleased with how I’m going.

My comic template has lines pre-scribed so I can divide the panels in half if I want. I tested that for the first time today.

It works well enough. Ideally, we’d export with that center strip transparent instead of white, but we’ll let it be for now.

At the moment, I have a pattern of 1 comic on my days off, and 2-5 on my days on. So far, it has balanced out so that on my days on, I scan in 4 comics, so that’s nice. The plan is to keep production ramped up for a month, then produce a book, a website, the subscription, etcetera.

The ultimate plan is to always do at least one strip a day to keep my backlog, but to work full time on projects like Awesome Moments, Last Legend, or what have you in one-month blocks, then switch to a month of going all out on the comic to keep the backlog up. The comic will always be available free online, and as cheap paperbacks, but those who want can subscribe to fund my undertakings, and then individual, higher quality projects will be prototyped in the comic, crowdfunded, and produced.

RE: ADHD Unleashed…

I have a few thoughts there, but we’ll come back to that after we get some chores handled.

Captain’s Log 0210416.105: It Could Be a Bit More Awesome

Thanks to a retreat last weekend with my best friend, I realized that I’ve been focusing heavily on what is pragmatic in my constant quest for a golden workflow road.

No project is worth doing unless it’s full of awesome. Now, all of my projects have that potential, but I have not been specifically seeking that potential out. I’ve been looking for a way to do cheap and easy, instead of investing time.

I’m not sure how this revelation (which I need to rediscover from time to time) is going to shape projects in the immediate future. Awesome Moments itself may resume being my focus on the other side of the Weekend. However, we shall see.

In the mean time, here’s a workflow for making HD animations using Spriter & Krita:

Step 1: create prototype graphics at half size. Be careful about form and posture, and sloppy about everything else. The initial version of a character, especially if I intend to use character maps, should have out-jutty things designed to ensure each part takes up as much space as it ever likely will.

Here’s the Solar Guard, created for that exact purpose:

Step 2: Export at 4X size (that is, 2x the intended size; 4x the ‘sketch’ size) and animate in Spriter. Here, I am intending to shrink the graphic in Unity. By going to 4X size, I can allow for an amount of zooming without losing detail.

Step 3: Open the generated graphics in Krita and save them as *.kra files. Double the size once more, draw final quality art on new layers, then export it to a new skin folder at half size as png.

Apply skin in Spriter and see how it looks.

I may abandon shading on characters, in line with old cartoons where the backdrops were carefully painted and shaded, but the characters had flat coloring except in extreme situations. But I am content with this workflow and this art style.

I think after I’m done with Awesome Moments and in between books, I’m going to work on making a hand drawn game with Piqha. Maybe it’ll be an RPG. Maybe a platformer. Maybe I’ll work on both and see what happens. Maybe I’ll backburner Awesome Moments until my heart is in it again.

We’ll see what happens. But I need to feed my kid and the farm aminals.

Concept singularity

26 projects currently listed in Yet Another List of Projects.

John Michael Jones is on the verge of being added to the Alpha Test/Demake not as a skit playing out within the demake…

Which has been under consideration

..but as a focal point of the conceit.

So, we are taking Alpha Test, and merging it with AV@TAR, Crossover Arcade, Jump the Shark, Piqha, Stardogs, Star Knights, AND Theria… and we’re almost at a functioning gestalt.

I just need to cook this stone soup a few minutes longer.

What if

Cache Miss, the story about game sprites swapping between living in a ghost town and re-enacting stories…

Was also Piqha, the cast of colorful shelled bird-man gremlins and…

Was also Stardogs/Starlancer, my answer to the Berenstain Bears and Star Trek?

What if the handheld game console on which the sprites lived was a spaceship. Or more accurately, a ship designed to navigate the Dream, where stories have substance. And a piqha family uses that ship to rescue story characters who are being jettisoned by a mind virus that is ravaging the fictional worlds of the Dream.

It’s Wreck it Ralph meets Kingdom Hearts. Except politically too on the nose.

But the on-the-noseness will abate as the concept sees development. As I work out the rules of the reality and the motivations of the characters.

I think this is it. I think I’ve solved my story equation.

Only problem is this thing. This thing ain’t no spaceship.

Let me fix that for ya.

Now that’s a spaceship!

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Proof is in.

Blanket Octopus : pics

Oops. That’s not my proof. That’s a blanket octopus. The females fly through the sea with superhero capes. The males went undiscovered until very recently because they max out at an inch long.

Ahem.

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Work on getting my paperwork squared away for the Kickstarter proceeds slowly. My first read through of the book as already identified multiple grievous errors.

And I feel this close to figuring out my ‘golden path’.

wait, what?

Captain’s log: 0210320.054

The PDF of the Awesome Moments draft is done and can be downloaded here. Right now, I’ve just posted it to my subscribestar on a public post (so you don’t have to offer me money to get it).

Awesome Moments 1, maybe all of Awesome Moments, was always meant to be freely available to anyone. I want money, yeah, but I want people to have easy access to my religion even more. I think ultimately, the PDF of the finished book is going to be available on gumroad or something.

Yesterday I slept through my alarm and, being between tasks on the Awesome Moments project, made some half-hearted stabs at setting up the Kickstarter. There’s going to be a hiccup in the process of getting that going: despite it being several months since moving states, I still don’t have a lot of paperwork sorted out. So I guess getting my paperwork sorted is now officially working on my book!

Proofs are in the mail.

I included 4 ‘blank’ pages at the end of the proof, in case I decide I need to insert more pages to make the book work. Any more than 4, and I have to remove pages to get pages. Ideally, they remain blank, and I can use them in future prints to advertise the later books in the series.

But my brother suggested that any blank pages at the back of the book be turned into coloring pages. “Kids are going to color in books either way. Might as well have an officially sanctioned place for ’em to do it,” he reasons.

Well, it’s not a terrible. idea. In fact, I would like to make coloring books. I have avoided doing so thus far simply because I’ve yet to dig out a POD service like unto KDP in ease of use, and because everything I’ve made doesn’t naturally fit that format without extra work.

I broached the idea of making storybooks and just not coloring them on twitter and someone suggested the obvious thing I was missing:

Duh.

I’m not sure if I’m going to take that tack with Awesome Moments 1, or wait until my next book. It’s a tiny bit of bonus work, but it may be worthwhile just so I can sell a version of the book for $4 instead of $12.

I always get hung up on the price of my products. I should charge top dollar and make it worth my while, but I’m podunk, born and bred, and I want my people to be able to buy my stuff.

Continue reading “Captain’s log: 0210320.054”

Last Legend Devlog: The unbearable weight of choice

Let’s go!

First thing I need to be able to do is chain actions together. Which means I need a way to know when they are completed. So here’s the plan: I’ll run a co-routine that passes the time, and activates the next action in a chain when it’s done.

We’ll test it by having two dialogues in a row with different ‘speakers’.

Sweet. Only had to squash two major bugs to pull this off in a psuedo-hacky way. That’s not gonna come back to bite me at all!

Now that we can put dialogue before choices, we need a choice menu. Ugh. I feel my motivation drying up.

Tomorrow I rest, and the next day, I begin work on a new project. Nothing to do but charge forward! WAKANDA FOREVER!

So, tinkering around with this, I’ve got a menu made up, and I’m starting to rig code to it…

I think I want to make an action queue. Like, in general. Every time an action is taken, it gets added to the queue rather than executed. Then, each action is run until it is completed or aborted, and the next action comes off the queue. This is fundamentally different to what I’m doing now… I’m just running every action right away, and when I want to string together a list — and only then –, I do this hacky thing where I go over the list in a coroutine, moving to the next a quarter of a second after I determine that one is done.

I don’t like it. It feels messy. It feels like strings of actions, each waiting for the previous one to complete, are going to be a frequent situation in an RPG.

I’m not sure. This seems like a drastic retooling. A “starting over” kind of situation. I want to build the best foundation I can, though, as I intend to run several games on this framework.

It’s worth additional thought. But my work time today is complete, and the day after tomorrow I will be working on a different project. So I’ll have some additional thought.

Time to leave myself extensive notes. Update the repo. And then draw caricatures of the King of Kings. Because I like to live dangerously.