Progress Report 0200101.044: A long list of animations

Morning, Internet.

Yesterday, being the Lord’s day, and therefore a day on which I do as I like, I made progress on my virtual pet. Said progress report can be found at the bottom of this post, but I’m quite enthused with it so far. Can’t wait ’til Wednesday to work on it again.

For my new readers, “Captain’s Log” posts are regular project update posts. They occur at four times: the first day I work on a new project, the day I finish the current leg of a project, and every Monday and Friday for the duration. On Monday, I call my shot for the week, and on Friday I analyze whether I made my shot and try to adjust my plans and expectations accordingly.

Krag Vargenstone marks the first time since I formed this blog that I couldn’t reasonably be described as the ‘captain’. Which is fine — I have neither need nor want to be “in charge” of this project — but I titled the category without considering I might work on a team at some point. I may, therefore goof around with the titles.

The first ‘week’ of January had only two days. In order, I re-acquainted myself with the Vargenstone project on day one, and got four-directional walking with placeholder sprites on day two.

I’m unsatisfied with the “HD” graphics used for the upper body in the south-facing walk. For one, his nose grows two sizes when he starts walking. For another, the linework is kind of terrible. But the time for me to perfect my process for the final artwork is after I deliver useable art for my programmer.

My days off are Sunday and Wednesday. Here are my plans for the remaining five days in order:

  • Northeast and Southeast idle and walking animations.
  • Aiming and shooting animations
  • Orc 8-direction move and idle
  • Orc attack
  • Dwarf alternate costumes (cloaked and armored)

If I get ahead of the curve, I can go in and figure out the art quality.

I also got a recurring weekly art commission from my church, and I intend to do that Monday of each week. But I providentially have the option to set aside a separate block of time for that.

Onward!

Continue reading “Progress Report 0200101.044: A long list of animations”
  • Northeast and Southeast idle and walking animations.
  • Aiming and shooting animations
  • Orc 8-direction move and idle
  • Orc attack
  • Dwarf alternate costumes (cloaked and armored)

If I get ahead of the curve, I can go in and figure out the art quality.

I also got a recurring weekly art commission from my church, and I intend to do that Monday of each week. But I providentially have the option to set aside a separate block of time for that.

Onward!

Continue reading “Progress Report 0200101.044: A long list of animations”

Captain’s Log 0210101.073: Old Dogs and New Tricks

Lad’s and lasses, it is time to begin again!

Downloaded the repo for the first time in four years, and I’m looking it over. At the moment I haven’t touched Unity, as the Unity version in use is really old, and if we upgrade (and I hope we upgrade!) I want that to be the decision (and problem) of the team’s code monkey.

He did not give me a time frame other than January, which has a whole month’s worth of days, so I don’t know if work on the project is going to start on the other end today, or in one month. But there’s a bunch of stuff I can do in the mean time. I’ve improved significantly as both an artist and an animator in the last 4 years. I have better, more potent tools now than I did then.

At the moment I’m just going through the art, figuring out what the heck I was doing, reorganizing it, and tidying it up. I also need to re-learn Spriter.

Krag Vargenstone is an interesting sort of a thing for me. It’s a fantastic opportunity to make friends with people who want to make un-woke games. The last time I made it, it fell at a particularly unfortuitous time of my life: I was dealing with some nasty medication side effects, and I was preparing to leave my home state to help with some drama with my in-laws. Now, I no-longer need the medication that was causing the side-effects, and I am back among my own family.

Meanwhile, in my own projects…

Continue reading “Captain’s Log 0210101.073: Old Dogs and New Tricks”