Captain’s Log 0210101.073: Old Dogs and New Tricks

Lad’s and lasses, it is time to begin again!

Downloaded the repo for the first time in four years, and I’m looking it over. At the moment I haven’t touched Unity, as the Unity version in use is really old, and if we upgrade (and I hope we upgrade!) I want that to be the decision (and problem) of the team’s code monkey.

He did not give me a time frame other than January, which has a whole month’s worth of days, so I don’t know if work on the project is going to start on the other end today, or in one month. But there’s a bunch of stuff I can do in the mean time. I’ve improved significantly as both an artist and an animator in the last 4 years. I have better, more potent tools now than I did then.

At the moment I’m just going through the art, figuring out what the heck I was doing, reorganizing it, and tidying it up. I also need to re-learn Spriter.

Krag Vargenstone is an interesting sort of a thing for me. It’s a fantastic opportunity to make friends with people who want to make un-woke games. The last time I made it, it fell at a particularly unfortuitous time of my life: I was dealing with some nasty medication side effects, and I was preparing to leave my home state to help with some drama with my in-laws. Now, I no-longer need the medication that was causing the side-effects, and I am back among my own family.

Meanwhile, in my own projects…

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