Captain’s Log 21·6 | 22·B: The King of Formats?

Yesterday in a big mess of brainstorming I circled around the idea of making a prototype comic. Again. You know, the same prototype comic I made back in April. But for real this time, you guys.

Last night, before work, I did concept drawings for the characters. It happened that I had a printout of my pixel art mockup for my Wren game in my clipboard

An older version of this picture

And so I tried to match styles. Which, in turn, the pixel art is an attempt to match styles with the hand drawn art I’ve been doing, so…

I was very pleased with the result, and so I carried my brainstorm across in my 16x9x3 format:

I think that this comic format and my tendency towards cartooning are so suited one to the other that that’s basically what I should do. Just go back to making comic strips of anything I feel like, and hoping that I can eventually harvest fully grown stories off the comic vine.

The art style works best, I think, if the characters are a little more lean and lanky than the pixel art equivalent, but I think drawing to pixel to drawing design pipelines are worth considering.

But here’s another thing. I can produce 2+ strips a day in this format, even when I’m not making Beans. Meanwhile, the average update schedule at, say, Arktoons is once a week.

So why not be random splody and make comics of everything? When I have enough Hat Trick, I’ll ask Arktoons if they want it, and easily keep up a once-per-week upload schedule. When I have enough Jump the Shark, I’ll ask Arktoons… etc, etc, etc.

And maybe Arktoons will turn me down. But I think this is the way forward. I think it always was, even though most of the comics I produced in April and May were false starts. The nice thing about false starts is I can make ’em, then turn around and make the proper starts. It’s all good.

Bunny Trail Junction AKA Magic Beenz is back on the menu. But I think not beenz. The beenz were an experiment, and the result was “It’s aesthetic, but not what I’m going for.”

Captain’s Log 21.6 | 21.A: Concept Singularity 2

I’ve got a bunch of ideas whirling about right now. They’re not organized, and I’m blogging them because it’s better to have them out than in. This is going to take into account many of my recent adventures.

For general blog readability, I’m tucking this beneath a fold, but the conclusion came to me the next day.

Continue reading “Captain’s Log 21.6 | 21.A: Concept Singularity 2”

Thanks, I hate it.

I’ve started doing a book about my ADHD. I dunno. Maybe it’ll be useful some day. I’m working in my Zoom & Enhance workflow.

Tonight, for grins and giggles, I did the page of me overlooking Anvor.

I have started working on the book because my mind is stuck on a continuous loop of how crap it is that I do not choose what to focus on or focus well enough to do anything. I am enjoying my new day job as much as one can. It’s a great fit. But I dislike having a day job. I have a list of almost 30 projects, and 5 or 6 of them would be guaranteed hits if I followed through on them.

I’m getting that frustration of wheel spinning again.

The ADHD book shouts out the big list of projects. After all, 90% of my problem is a million great ideas and zero follow through. And because of that, I keep getting reminded that more than one of them is financially quite viable. Aside from Anvor being… okay. Fine I guess. I would enjoy it… 8 Lives Left would kill, and so would Re-Tail.

The problem with being inspired to consider my problems is I get to wallow in my archetypical despair.

But perhaps now that I have an idea what I’m aiming at, I can get that fixed. Yech.

Who can deliver me from this body of death? Praise be to the God and Father of our Lord Jesus Christ.

Anyway, tonight’s process has got me thinking about the painting I’ve been going on about for the last three posts. I was unsatisfied with how the cartoon painting of Anvor came out. It’s fine. It’s okay. It’s not great.

I think this experiment is failing. Well. I think this experiment is succeeding, in that any experiment which teaches you something is a success, and this one is teaching me that I don’t like the results of my digital painting.

After being intensely dissatisfied with the painting of Anvor, I decided to do a quick, small, study, where I dug up a photo from the internet and painted my own version, using the sloppy zoom & enhance methodology. Only I convert it to Wren. I decided to go full thirst mode on this, because the point was I wasn’t having fun or enjoying the outcome and so let’s paint something I will find pleasant to look at. Behold, study in blue and orange:

Thanks, but I hate it.

I think it’s a decent enough picture for a quick, impressionistic study made solely 100% for fun. I will probably include it henceforth whenever I make a great gallery of Wren. But I think that impressionistic brush paintings are not going to be it for me, and this picture was the straw that killed it.

Well, these pictures:

I just like these pictures so much more:

At the end of the day, I am still a cartoonist, and content so to be.

Woke up this day to people bashing Shel Silverstein in a blog I follow. I endorse bashing Shel Silverstein. It is abundantly clear to me from his work that he hated little kids, and given that I, who enjoy writing for children, have to have a day job, it irritates me that a man who hated it made a career of it.

You know, making kids books is a good enough calling. It’s a freaking fantastic calling. It’s just about the best calling there could be. And yet, my mind is always on churn, looking for other things to do, or ways to complicate it, even though I make kids’ books just fine.


I dunno what’s next. Focus on getting the ADHD sorted. Maybe try to find a short path to feeding my family as I get there.

Awesome Moments awaits.

Despite the extensive 3D work I’ve put into it, I think I want to ditch using 3D rotoscopes for consistency because they stiffen my drawings in the same way painting does. I dunno. I suppose still using them as reference, but not for tracing might work out allright.

More studies, more practice, more refinement are in order. But less of A, and more of B:

And I need rest and spiritual counsel and prayer.


I feel like we took a detour that was needed to be sure of the road.

Captain’s Log 21·6 | 03·B

Here’s roughly the neighborhood of where we are:

The navigation is done via the A* project, which in turn, feeds commands to the virtual pad…

Which is *not* how I did it before. Before, I just made the character walk in the direction you clicked, oblivious to any obstacles, and then the virtual pad fed commands to the “click on the ground” components.

What this means is I can reuse my old code for clicking on objects and creating dialogue, etcetera, but I’m going to need to tweak it to play nice with the completely revamped navigation system.

It should be easyish. But I’m having trouble getting started. Maybe because it should be easyish. I may push it eventually, but I spent yesterday getting the pathfinding up, usually a day off, and I only have a couple of hours before I need to clean up and head to my day job for orientation. So I’m letting go of making more progress on the game today for the moment while I get some thoughts down.

Also, I drew this last night. So let it not be said I have not made progress:

Sometimes I consider making a picture book that is just that: pictures. No words. But that is neither here nor there.

Here and there

Captain’s Log 0210514.053, the End of an Era

A lot of stuff has come together in the last few days.

  1. As of yesterday, KDP has approved me for a hardcover test. I’m currently uploading and tweaking files for Awesome Moments as a hardcover, which is my preferred format for that book. That is today’s “work”, though I may do other things in tinker mode.
  2. I’m almost done with the first draft of the 3rd Jump the Shark book.
  3. My research on ADHD for my kids’ sake has peaked, and I have become resolved to seek treatment because there are several sensible life paths I can take, where only my symptoms stop me. I am not certain, but I am leaning towards ramping up Indie games.. e.g. choosing a game I wish to make, making a fraction of it, selling that, then adding another fraction, and so on.
  4. The conditions that allowed me to avoid a day job, or other form of gainful employment, are suddenly reaching an end. I have been given basically a year off by a combination of priorities and indecision. But that year is drawing to a close regardless of what I do.

In good news, the concept art for the new Jump book is getting rapidly more iconic.

I am not yet the creator I wish to be, but I am observably improving.

Anyway, once I get the hardcover “working”, my plan is to

A) Try out Thomas Brush’s 2D game toolkit.

B) Sort out my next step.

Captain’s Log 0210510.123

I don’t know why I wander away from these simple formula children’s books. It’s hubris. Why do I think I’m better than this kind of work, especially given that every time I return to it, I up my game a serious amount?

Five or six more books of this sort, and I’ll actually be objectively good rather than just “Well, there is technically worse stuff available for sale at Walmart, and I did learn something, so I’m gonna call this a win.”

Captain’s Log 0210507.084

I’ve decided to storyboard a book in which Jump the Shark fights a giant robot on a volcano. Standard Kid’s Pulp formula faire, designed to be read to your kid in 7 minutes before bed, and yet be entertaining for all.

This is partly due to peer pressure…

Partly due to the fact that I’ve pursued my prototyping comic extensively for the last couple of weeks, and, stepping back, I’m not sure what I think of it. I think I’m investing too much effort for something I’m supposed to be able to take or leave on the cutting room floor, but not enough effort for something I’d like to sell.

For the last week or so, I’ve been assuming the comic is a resounding success that adequately pursues my goals while giving enough headway to my ADHD to avoid being confounded by it. But now I’m not sure. I want to trash or heavily revise two or three long-running storylines in the comic — and fair enough. It was designed so I could take it or leave it — but I’ve invested enough in the art that it’s a genuine emotional struggle.

Making a formula book is a good way to take a step back. It gives me the boost of adding another finished product to my lineup. It allows me to focus on all the lessons I’ve learned making books thus far, whereas more “serious” work, while incorporating those lessons, isn’t focused on them. It’s also a good dose of humility. I need to remind myself that my artistic pretensions are no substitute for skill, and what I want is not more important than what my audience wants.

And it’s an excuse to just have fun. The Jump the Shark books are me bullshitting for the sake of bullshitting for the entertainment of myself and my offspring. And, probably because they have that energy, people respond to them.

But frankly, there’s a part of me that thinks I should just make big ol’ children’s books. It’s the one win I ever get. I am inevitably drawn off that path, and yet whenever I step back on the path, things work out better. If I just stuck with it, I might see some proper success, too.

Anyway, I’m considering switching from a workflow of making these comics every day to a workflow of just building draft PDFs of children’s books. Maybe do a few pages of Jump the Shark, a few of Hat Trick, whatever strikes my fancy, all of them by the book and hewing to the formula (until such time as I have mastered the formula) and then produce whichever one is ready to go first.

In side news, I’ve been sculpting Crossover Arcade characters to fit in a toy voxel diorama world.

I really like this look. I want to use it for something some day. A book perhaps. But that’s… a lot more work between here and a finished product (although it will have the advantage that each finished book will make sequels exponentially easier due to asset reuse).

Bunny Trail

First order of business: got myself a name and a logo for my prototyping comic.

This is not the June 2021 cover. It’s a test. A mockup. Because the actual covers will feature this background, but with appropriate characters frolicking about. But this is a significant step toward that, AND it tells me what I need to know in my design process. And I think it’s nice to look at.

Captain’s Log 0210430.111

On the last day of April, we are at 45 comics. Enough to have a backlog of a month, right? Well, technically, yes. I’d like to go another month before I pull the trigger so I can be more selective, but I’m very pleased with how I’m going.

My comic template has lines pre-scribed so I can divide the panels in half if I want. I tested that for the first time today.

It works well enough. Ideally, we’d export with that center strip transparent instead of white, but we’ll let it be for now.

At the moment, I have a pattern of 1 comic on my days off, and 2-5 on my days on. So far, it has balanced out so that on my days on, I scan in 4 comics, so that’s nice. The plan is to keep production ramped up for a month, then produce a book, a website, the subscription, etcetera.

The ultimate plan is to always do at least one strip a day to keep my backlog, but to work full time on projects like Awesome Moments, Last Legend, or what have you in one-month blocks, then switch to a month of going all out on the comic to keep the backlog up. The comic will always be available free online, and as cheap paperbacks, but those who want can subscribe to fund my undertakings, and then individual, higher quality projects will be prototyped in the comic, crowdfunded, and produced.

RE: ADHD Unleashed…

I have a few thoughts there, but we’ll come back to that after we get some chores handled.