Captain’s Log 0210416.105: It Could Be a Bit More Awesome

Thanks to a retreat last weekend with my best friend, I realized that I’ve been focusing heavily on what is pragmatic in my constant quest for a golden workflow road.

No project is worth doing unless it’s full of awesome. Now, all of my projects have that potential, but I have not been specifically seeking that potential out. I’ve been looking for a way to do cheap and easy, instead of investing time.

I’m not sure how this revelation (which I need to rediscover from time to time) is going to shape projects in the immediate future. Awesome Moments itself may resume being my focus on the other side of the Weekend. However, we shall see.

In the mean time, here’s a workflow for making HD animations using Spriter & Krita:

Step 1: create prototype graphics at half size. Be careful about form and posture, and sloppy about everything else. The initial version of a character, especially if I intend to use character maps, should have out-jutty things designed to ensure each part takes up as much space as it ever likely will.

Here’s the Solar Guard, created for that exact purpose:

Step 2: Export at 4X size (that is, 2x the intended size; 4x the ‘sketch’ size) and animate in Spriter. Here, I am intending to shrink the graphic in Unity. By going to 4X size, I can allow for an amount of zooming without losing detail.

Step 3: Open the generated graphics in Krita and save them as *.kra files. Double the size once more, draw final quality art on new layers, then export it to a new skin folder at half size as png.

Apply skin in Spriter and see how it looks.

I may abandon shading on characters, in line with old cartoons where the backdrops were carefully painted and shaded, but the characters had flat coloring except in extreme situations. But I am content with this workflow and this art style.

I think after I’m done with Awesome Moments and in between books, I’m going to work on making a hand drawn game with Piqha. Maybe it’ll be an RPG. Maybe a platformer. Maybe I’ll work on both and see what happens. Maybe I’ll backburner Awesome Moments until my heart is in it again.

We’ll see what happens. But I need to feed my kid and the farm aminals.

Concept singularity

26 projects currently listed in Yet Another List of Projects.

John Michael Jones is on the verge of being added to the Alpha Test/Demake not as a skit playing out within the demake…

Which has been under consideration

..but as a focal point of the conceit.

So, we are taking Alpha Test, and merging it with AV@TAR, Crossover Arcade, Jump the Shark, Piqha, Stardogs, Star Knights, AND Theria… and we’re almost at a functioning gestalt.

I just need to cook this stone soup a few minutes longer.

What if

Cache Miss, the story about game sprites swapping between living in a ghost town and re-enacting stories…

Was also Piqha, the cast of colorful shelled bird-man gremlins and…

Was also Stardogs/Starlancer, my answer to the Berenstain Bears and Star Trek?

What if the handheld game console on which the sprites lived was a spaceship. Or more accurately, a ship designed to navigate the Dream, where stories have substance. And a piqha family uses that ship to rescue story characters who are being jettisoned by a mind virus that is ravaging the fictional worlds of the Dream.

It’s Wreck it Ralph meets Kingdom Hearts. Except politically too on the nose.

But the on-the-noseness will abate as the concept sees development. As I work out the rules of the reality and the motivations of the characters.

I think this is it. I think I’ve solved my story equation.

Only problem is this thing. This thing ain’t no spaceship.

Let me fix that for ya.

Now that’s a spaceship!

Captain’s Log 0210326.071

Proof is in.

Blanket Octopus : pics

Oops. That’s not my proof. That’s a blanket octopus. The females fly through the sea with superhero capes. The males went undiscovered until very recently because they max out at an inch long.

Ahem.

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Work on getting my paperwork squared away for the Kickstarter proceeds slowly. My first read through of the book as already identified multiple grievous errors.

And I feel this close to figuring out my ‘golden path’.

wait, what?

Piqha

Evolving Piqha

Piqha started as digital creatures that live inside the computer who were characters for a game I made when I was a teenager.

I later decided they were not, in fact digital, but were some kind of psychic mollusk, and noted that they had many, many advantages as a creature design:

They are basically faces with feet and stylized shells. Easy to model in 3D, easy to get a wide range of character styles while keeping to the core concept.

Piqha are my creatures. Like the muppets of Jim Henson and the Whos of Seuss. In addition to being very marketable and very personable, they feature a lot of things I like. Basic shapes. Big, expressive faces, Marvin Martian style glowing eyes in an orb of darkness. Cool armor effects. And crystals. Gotta have glowing crystals everywhere.

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Last Legend Devlog

Yesterday, I learned how to use LeanTween’s spline-following functions, and attempted to create an interface using Unity’s UI. It went horribly wrong and mucked up my input, so I’ve ditched it for… rolling my own buttons.

Today, work has begun anew on the radial menu. And I have the radial menu spawning on command at the location of my choosing, with as many buttons as I like, and gracefully disappearing on command as well.

Cool beans. Now I need to tie it to actions and teach it to accept input.

I have to say I love the sheer amount of math involved that A) I don’t have to do, and B) I don’t even have to understand. How do you move an object along a spline? Hell if I know; Lean Tween will handle it for me. How do you rotate a spline around an arbitrary axis point so that multiple icons will follow the same path, except rotated? Hell if I know; Unity will handle it for me.

Input’s going to be a tad bit tricky. Mouse and touch will be easy, but the point of a radial menu is that you press a direction with the stick or D-Pad and get the button in that direction. I’m going to have to figure out a general solution that works on every number of buttons. But first, I guess I better do some plumbing.

Update

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I tried the Series 7 again..

I love the extra life and the shadow depth that a brush lends my work, but with that life comes a sensitivity to the faintest tremors in my hands that don’t even seem to exist when I’m using the tombows.

Here’s the same pencils, inked with the tombows, and then given a hurried color job.

My Series 7 has a split tip, which Mr. Jesse White, who extolled to me the virtues of the brush, has recently complained is increasingly a problem. So it may be I have a defective product. It may also be that I simply need a lot of practice to master the tool.

But! There is something else.

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Drams Æther

Æther is measured in drams, which are also the unit of currency in many lands where the substance is harvested and used in various machinations. The units are as follows. Four drams (4ᵭ) to the nip. 3 nips (3ꬻ) to the gil (1ꬶ). 1ꬶ of aether is about a teacupfull liquid radiant. Dram coins frequently (depending on the local culture) have an aether crystal set in the coin itself, whereas larger denominations of coins are theoretically exchangeable for aether. Seximal and duodecimal denominations are normal for other currencies.

Of course, a 1 gil aether stone may be worth considerably more or considerably less depending on the intensity and nature of the radiance stored therein and on market forces.