Norm

Standard Maintenance Leaf Node, or “Norm,” is the single most common Piqha aboard a Peoples of the Cosmos Theriopliotic vessel. Their duty is to scurry around through ducts and perform general maintenance and repair. They are characterized by a no-frills, pale gray shell, and that’s that.

Maintenance nodes are by-the-book sorts. They get their marching orders, they perform tasks according to the manual encoded in their aether cores, and they plug back in for R&R.

Most feral piqha began as “Norm.” Common changes are loss of the mouthplate, and slow diffusion of color into the shell, so that a younger Norm gone feral may reach a jewel tone shell by adulthood, but most have pastel, desaturated shells.

Most wild piqha have an abundance of Norm genetics, more than any other variety.

Captain’s Log LB•T3: Fabrege Eggs

So, today I’m going to point the Mad⳩ team (let the reader understand), to this (the logicmonkey.media) blog.

When I started writing posts entitled “Captain’s Log…” the idea was I’d make a blog post twice a week. On Monday, I would lay out what I aimed to do that week, as well as the larger, but far less committed-to plan. On Friday, I would review whether the week had gone according to my plan, so I could adjust accordingly.

In practice, this has devolved into one post once a week serving both roles. On Monday or Tuesday most weeks, I review the previous week and lay out the next one. However, if you click the Captain’s Log Link on the sidebar, sometimes I post a summary at the end of the week and sometimes I even post updates throughout the week.

Historically, this has been kept on logicmonkey.media/blog, where I blog about whatever I feel like. However, as of late October, I have been transferring my notes into an Obsidian Vault, including my weekly logs. See LBT 31 Obsidian Aside.

My primary responsibility as of last week was to finish my Business Plan for various agencies. I noted that I expected to end up on a plan of creating a series of Piqha games and deriving books and comics from them.

Here’s how the week went:

  • Monday: 12 hours poured into writing the business plan.
  • Tuesday:
    • 4 hours poured into writing the plan. At this time, I decided it was well to transfer my Kids’ Pulp Formula into my Obsidian Vault, because the plan called for weekly writings of books in accordance with the formula.
    • 1 hour doing that.
    • 4 hours reading and recording my notes on An Evaluation of Claims to the Charismatic Gifts by Douglas Judisch, so I could get the copy I borrowed from my pastor back to him on Wednesday.
  • Wednesday: 8 hours spent either worldbuilding for Last Legend, or analyzing the question: can I make reusable graphics for comics, books, and games.
    • In the past I have explored working in pixel art for games and printing it. And it is workable, but Piqha really cry out for a hand-drawn look.
    • Eventually, I settled on a pipeline for turning handmade ink drawings into vector graphics, then turning them back into raster graphics in Godot (the game engine) and coloring them in code. Here is the proof of concept, using graphics I had lying around.
  • Thursday: I had a nice dinner with my family because it’s Thanksgiving in my country.
  • Friday:
    • I spent 2 hours on the business plan and finished all save the financial projections.
    • I spent 2 hours updating my logs, as they had not been kept up to date since my mother went to the hospital.
    • I spent 2 hours working on the worldbuilding and story for Last Legend.

Saturday was entirely consumed by work on my mother’s farm in her absence, and Sunday I rest, yo! Although somewhere in there, I did the preliminary work on the print layouts I expect to use going forward.

This Week

Today, my first and highest priority objective is finishing the financial projections for my Business Plan, and then formatting it properly to file with the appropriate agencies. I expect to be finished today. But I am willing to work on it tomorrow as well if necessary.

My intention is to hit the ground running on December 1st on producing the Last Legend Easter Egg Hunt game. I have December and January set aside for this game.

My aim is to have a hand-drawn piqha walking in a hand-drawn room in a spaceship by Saturday, December 4th. Because this is a brand new workflow for me, albeit grounded in things I’ve done before, 3 days to get that up and running is ambitious. I’m 90% sure I can pull it off, but even without life throwing curve-balls at me, as it does, I can’t be 100% sure.

What does that mean for the comic?

I am aiming to make the games in such a way that graphics from it can be repurposed to make episodes of the comic. I am also developing the stories and characters in tandem. They are meant to flow into each other.

I believe I will be ready to produce an episode a week of the Last Legend comic by January. That is my current objective. If by February I have failed to launch, I will be all in, 100% on the comic until it is ready to go because the comic and the game cross-promote.

Captain’s Log LB•M1: Piqhing a Fight

This week’s goal, aside from hugging my kin, and thanking God for what I have, is to finish my business plan.

At this point, I am about 80% sure the plan goes like this:

  1. Reconstruct my JRPG/Adventure engine in Godot.
    image
  2. Build a 1-month adventure game therein, probably using Piqha. Probably an Easter Egg hunt, to publish in time for Easter 2022. Put it up for sale for $2. Let’s call it Last Legend Zero. Say the story is set before the crash of the ship, one Piqha suspects that something is wrong, and is exploring the conduits of his ship to figure it out. I want, somehow, the Word of God to be available to post-crash colony, so perhaps this easter egg hunt is the story of how it gets there.
    image2
    • Develop within/alongside the game the sets and characters for the Last Legend comic.
    • Last Legend as a story about Piqha rebuilding their lives is designed to be a 4x8x9 comic, as laid out in Formats for Print and Screen.
      • On the completion of the adventure game, I should be set for Last Legend comics for 1 or 2 months.
    • And/or 8×9 storybooks.
    • Bunny Trail Junction will reboot as a comic in like format, or storybook pages in the 8×9 storybook format, in due course.
    • I may spend a portion of November or December assembling a post-hoc December wrapup of the current format, and perhaps the 2021 Annual. Just tie up the first year in a bow.
  3. Work on other projects with the Illusive Man as they come up.
  4. Pour 2 months building a JRPG, Last Legend I. This is our business launch. Our “two-month, $5 game that makes 4K per month of work.” Our 1K wishlists on Steam.
    image
  5. By this time, presuming all goes well, we should be far enough along on the Illusive Man’s manga project, that taking a month or two off to produce something here is a good idea.
  6. Pour 2-4 months into producing Last Legend II.
    image
    This should
    • Get us our party mechanics.
    • Finish the challenge I undertook on behalf of my swordsmanship master.
    • Be a solid game that secures the Last Legend/Piqha brand, universe, and assets for use in the comics.
    • Be a solid showcase of what my micro JRPGs look like. Which leads us to:
  7. Licensed JRPG. Say to the Illusive One, to Brometheus, to Niemeier, to my other homies, “Behold: here is a small game I have made that is designed to present a story. You have stories and an audience. Let us therefore run a Kickstarter together and produce a grand thing.” And do so. Choose the best fit. Run a crowdfund. Make a game. Lather, rinse, repeat, to raise everyone’s boats, while taking appropriate breaks to produce my own stories.

The only thing I would add is I want to produce a kid’s book every now and again. Keep my library of kids’ books growing. I feel the itch even now; it has been too long. So, keeping my format notes in mind, I think I may aim to produce a 8×9 Last Legend Kids’ Pulp Formula book next, and try and put one in every other month. Maybe break Awesome Moments into that format length as well.

Maybe do a Jump the Shark story before years’ end so I keep my pattern of one per year rolling.

Captain’s Log LA·K1: I need to do one thing.

So, here’s the updates I should have done on Monday, except I was pushing the game to completion, and yesterday, except I was power-recovering from a head-cold.

Awesome Moments

I promised to upload the third draft by last weekend. I have failed because I don’t yet have my pastor’s notes. I will be getting them today, inserting (I think) two more pages into the story to really hammer home the centerpiece of the plot, and keeping my promise.

The Kickstarter is 1/3rd funded! Right now, I’m not pleased with the options I have available for people to back it. This weekend, I hope to tweak it a bit so people can get, e.g. coloring books, or something else that I can price relatively low and have the book itself have a large enough markup I can actually use the funds for more than production and shipping.

I have mixed feelings about Awesome Moments. I am 100% on board with making it, and it being the greatest thing I’ve ever created, for the sake of my children. But as a product I offer the world, I am hesitant. So I am praying that it funds or not based on God’s blessing the project as a whole.

I am not hesitant to share the project with the world, however. I love it. I believe you should love it too. I am excited about it. And I am going to be putting up posters, arranging to speak at churches, and so forth. The trick is, how do I balance that with what I said I’d do in October and November before I decided to try

Bunny Trail Junction: The Comic

November has been assembled all month. So according to my normal process, I should have it uploaded to Amazon, right?

Wrong. I’ve been tearing my hair out all month trying to simultaneously do the Awesome Moments Kickstarter and get the game that also launches in November done. I haven’t even kept up on producing comics.

Technically I have, as the pixel art comics…

… are so easy to produce that I have 24 comics already done this month. The problem is, that’s not what I want to run. I don’t want to offer my Bunny Trail Junction readers me blathering about what I should do or not do. That’s what this blog is for! I want to offer the readers stories!

Moreover, Hat Trick is picking up traction at least as much as Awesome Moments, thanks to all the work I’ve been putting into the game. Although neither is getting the kind of traction I need to make a living yet.

Currently, I have a couple of ideas for the comic. All of my ideas involve finishing out December strong, then maybe changing it up.

These ideas can be mixed, matched, and stacked.

  1. Cut Back Next Year: The current favored plan is to reduce the comic to 3 strips a week instead of seven, and release bimonthlies instead of monthlies. This frees up enough time for me to work on games and videos while keeping the comic on life support.
  2. January Sabbatical: No comic in January while I focus on retooling everything. This would be really helpful because even if I cut back to a bimonthly, I still have to have January and February both done at the beginning of January. Unless I take a one-month sabbatical. And then, if I do the full 31 comics for Inktober next year, with every other issue being every/other month, the 2022 annual will be roughly the size of the 2021 annual.
  3. A Story In Pixel Art: This is my favorite plan, but it’s also the newest, and I haven’t let it marinate as long. If I can devise a story that works as a sprite comic, in the style that I’m doing for the games, I can generate enough comics to cover the gap between months where I draw and months where I work on games or books.
  4. Story Books As Web Comics: And finally, if I just do a two-page spread of the 5×8 as a single day, like the prayers I’m going to be including in December, that totally counts, and it fits certain story beats better.

3 and 4 are the newest, but most awesome notions. Sprite comics allow for awesome animations. The title screen I’ve got for my game has already convinced me that I want to do comics that look like this. And if I can make storybooks for Bunny Trail Junction that later lead to larger, illustrated books, so much the better.

Just look at that title menu! Comics that look like that would kick ass! And the more I weave my comics and games together, the better for each of them.

November will have two or three comics that straight up have animations in them on the website. And that rocks. Putting that stuff in stories will be super cool.

Anyhow, today I’m going to try and polish off the last edits to November and get that submitted to KDP today.

Hat Trick: Prelude to Nightmare

I spent Saturday and Monday neglecting all my other responsibilities to make Hat Trick: Prelude to Nightmare a complete game. And it is done.

That doesn’t mean it’s a good game, or even the game I wanted to make. To get close to what I want, I need to add:

  • Enemies that fight back.
  • Health and health drops
  • More combat options like dashing and parrying.
  • More world to explore and waves of foes to fight.
  • Nice sound effects to menus and the like.
  • Spawn animations of goblins bursting from the ground.
  • Music changes when exploring Vs. Fighting.
  • Arthur’s portrait changing based on the situation.

But, it has a win condition, a lose condition, an options menu, and a controls menu. If I get only partway through the things I want to add by November, and then have to cut it off, at least I will cut it off a finished, if sub-standard, product.

I want to make a whole blog post about what I’ve learned from making the game, and how I’d like to tweak things moving into the next one. So stay tuned for that.

Going Where My Audience Is

I have rebranded my Jump the Shark YouTube Channel as a Bunny Trail Junction Youtube Channel.

I have observed before my audience is kids. To reach kids, I need to go where kids are. Which is not twitter, or bunny-trail.com. It may be YouTube.

My current idea is to take my Kids’ Pulp Formula, write a bunch of stories, and upload one or two a week to YouTube. I’d draw one or two pictures for the story, record myself reading it, and thus build the audience for my books, my comics, and my games. For the same purpose, I’ve created a branded SubscribeStar.

My intention is to create a family-supporting setting and cast using my Piqha for the majority of the stories, although doing my existing books and comics is also fine. But Piqha, man, they’re so cool, and so far none of my finished work is strongly counter to modern propaganda pieces. I want a Berenstain Bears but with a respectable Papa. And the Piqha can do that.

But I haven’t put a single penstroke down for this project yet. Fulfilling my comic promises and advertising Awesome Moments has eaten all of my time! And right now, I’m not even feeling it. I’m feeling my game.

Man, getting my comic to look like this would be so cool. Heck, using bits like this rendered in-engine for videos would be so cool.

I’ve never edited videos before. I’ll need to record myself reading stories and edit the audio as well, and I’m not sure how I’ll find the silence necessary to pull it off on this farm. Right now, as I write this, my sister’s dogs are barking, and there are baby chickens chirping directly under my window.

These are all rather niggling excuses. I can overcome them. But that leads me to the one all-encompassing problem that I have with my projects.

I Should Only Do One Thing At A Time

I am able to do a great job getting funding for Awesome Moments, telling people how great it’s going to be, doing updates for the Kickstarter, and tweaking the rewards to generate interest.

As long as I do nothing else.

I am able to do a great job inking beautiful comics with intriguing stories to run on Bunny Trail Junction every single day for months ahead of time.

As long as I do nothing else.

I am able to build a retro game that looks super fun and exciting and slowly build up hype for it as I put in more and more cool features.

As long as I do nothing else.

I suspect the same is true of the YoutTube videos. The reason my mind is coming up with a slew of excuses is right now I am in game-development mode, and my mind doesn’t want to switch to advertising mode or to video mode or to drawing mode. But somehow, I’ve developed a plan of action where this month I’m doing all four at the same time.

That has to stop.

I can present all four at the same time. I’m presenting Inktober right now, although it’s certainly not getting me the eyeballs I had hoped for. But I’m not doing Inktober right now. I did Inktober last month.

I have to be doing one thing at a time. If I am making videos and games and comics and childrens’ books and funding, I have to be working on only one of these at a time for multiple days at a time. I may do one per month. I may do one per week. But I can’t do two per anything ever, ever again. I am making it work half-ass right now because I promised a game in November, and I promised the comic would come out every day this year and I’m doing the Kickstarter right now and I owe it a fair shot.

Tomorrow I have an appointment to work on a business plan. My business plan has to be to make one thing at a time. And it has to be something that gets my work to my audience and starts up a cash flow.

So today, I figured I had better sort my ducks out. Here they are. Now it’s time to ponder on how to line ’em up.

L9·O2: Too many things

Progress progresses nicely. Sometime in the next handful of days I shall upload some new Hat Trick comics, and we will do another compare and contrast between the different drawing techniques.

The game prototype is also coming along. I went from not having enemies:

…to having enemies you can attack and kill in a single day.

I’m still stumbling along slowly because I don’t know the language or the engine, and yet it would take me as much time or more to do this in Unity, and I do know the language and the engine.

Over the next day or so I want to generalize the character physics. Next week, we’ll add some enemy AI.

I have a pretty good plan to roll up an indie game business, and I’m fairly confident in it. Problem is, it won’t pay me before November, and it won’t be self-sustaining before February assuming I do nothing else. But I’m aiming to do other things. Maintain and get ahead on Bunny Trail Junction, which after all, ties into Bunny Trail Junction. Oh, and launch a crowdfund for Awesome Moments.

I’ve made zero progress on that front.

I’m confident. I’m energized. I’m more productive and focused than I’ve ever been. (I’m medicated). But… I’m trying to do too many things. I don’t think I can launch the crowdfund if I work on the game at all next week. I don’t think I can get the game done in time if I work on the crowdfund at all.

And my family is hard up for cash, me having lost my job. If the crowdfund works, I’ll get money in mid-November. If the game makes any money, I’ll see that in mid-November. If I get a day job, it’ll be all I can do to keep the comic running.

I think I’m going to prioritize the crowdfund, try to launch by October, and as soon as it’s launched, go back to working on the game.

Hard choices. Pray for wisdom.

I’ve been considering how to get ahold of my audience. The six-year-olds. The people who want to read Jump the Shark and Hat Trick.

The easiest way is YouTube. Launch a new channel. Dramatic readings of my books complete with illustrations on the screen. I could produce weekly content if I went back to the Kids’ Pulp system I’ve previously outlined. Of course, that one extra ball in the air would definitely cause all the others to fall. But maybe it’s something I can bring into fruition once I’ve safely landed Awesome Moments 1 or Hat Trick: Prelude to Nightmare or both. Anyway, I wanted to get the notion written down before it escaped me. Write one bedtime story a week. Make one illustration for it. Read it out loud for YouTube. They can’t all be stinkers.

Each of those stories becomes a seed that can turn into Bunny-Trail comics, children’s books, games.. It’s a great idea. But I need to decide if it’s the great idea I’m going to go for.

Got a lot of compliments the other day for my piqha. I miss my piqha. I want to do something with them.

Captain’s Log 21.6 | 21.A: Concept Singularity 2

I’ve got a bunch of ideas whirling about right now. They’re not organized, and I’m blogging them because it’s better to have them out than in. This is going to take into account many of my recent adventures.

For general blog readability, I’m tucking this beneath a fold, but the conclusion came to me the next day.

Continue reading “Captain’s Log 21.6 | 21.A: Concept Singularity 2”

Captain’s log: 0210423.064: Mini Knights?

So, on a lark, I decided to try printing out templates to just draw twitter/KDP formatted comics on. And the idea, then, was I would just draw whatever I felt like. Hopefully, with the constraint that I am just scribbling ideas down, I can generate 2 or more per day, and after a month or two, show up with the best 30.

After my visit with my man, Greg, last weekend, I decided that trying to make things cheaply and quick needed to take a back seat to considering why a thing is awesome and looking for the awesomeness. My man, Greg, said, of spending more time and effort on a project, “is that effort worthwhile?”

While I mulled it over, I tinkered with making an HD hand drawn game.

After debating it for a while, I realized that hand drawing a black and white, three panel comic is not bad. I just need to be focusing on creating the best thing I can rather than being as efficient as I can. So I jumped back on the train of trying to crank out 2+ comics a day. And this time, I just jumped into trying to make Jump the Shark / Crossover Arcade.

The art is getting nicer and nicer. There are some really good moments. I’m starting to be actually proud of some of the stuff I’m cranking out.

But the thing is, I’m not just alpha-testing my kids’ books as a comic. I’m dumping anything I think of on the page. I’m using this format to exorcise my inventions. Then I can further develop any that I consider worthwhile. So, interspersed with me laying down the start of a Jump the Shark story, this happens:

Cute V-Knights Game Concept

It’s getting added to the list of projects.

So, for the next few weeks, my plan is to keep cranking out comics, keep praying and considering my next move. When I’m active on producing a project, such as when I do the Kickstarter for Awesome Moments, I will aim at a maintenance pace of one comic per day. Otherwise I’ll try to alternate months of building up backlog (2+ per day) and months of maintaining. But today, I may, may work on creating an animated mini knight sprite instead.

Because I can’t find my pens. Which is pretty serious. And will be the focus of an intense search once the house is roused, but I’ve gone as far as I can without rousing the house, and I need to tap my creative hours while I still got ’em.

Update:

So, the first step in building a part-swap based character is what I call the Solar Guard. The Solar Guard is low resolution, and has as many spikes sticking out as far as possible, so that future characters drawn over the top of the solar guard have plenty of room for crests, ornamentation, and the like. That’s this guy:

And the solar guard for my robots?

I figured a spear and a shield would be a good way to get maximum size and make sure enough space was reserved in the picture, and this certainly looks cool but… I’m rethinking that. I’m starting to think I want to approach the arms differently. Create something more universal and less dedicated for the base arm, and have shields, spears, etcetera, fold out when used.

Cache Miss? Crossover Arcade? Alpha Test?

To be honest, I’m thinking of naming the comic Brain Dump, or else, ADHD On Purpose. My one guiding principle is I have no guiding principles. If I have a thought and my pens, down goes a 3-panel comic. My hope is that if I produce fast enough and many enough, eventually I will be able to curate quality stories out of a mountain of mostly trash drawings.