So far, we’re up to 40 pages storyboarded, and begun on the next 2. It’s not great, but it’s constant forward momentum, which is all we need to finish the job. Well, that and the grace of God.
The focus on Genesis-to-Revelation overview of history with Christ at the center means that the Gospel of Mark is basically my go-to source. He’s got the action-packed supernatural showdown emphasis I am aiming for. But obviously, I’m pulling stuff in from Luke, and from anywhere else I find useful.
Awright. Yesterday was, in general, a good day, despite a town-trip eating half the day I got most of my chores done, four pages of storyboard AND a bunch of work on my Licensed RPG. WordPress was down, so I live-tweeted the process.
Breath of the Gameboy was at one point my dream game: a game that combines the open world and chemistry system sensibilities of Breath of the Wild with the tighter mechanics of Link’s Awakening.
Obviously, not 100% identical, and not using Nintendo’s precious properties or graphics. But a rough idea.
That’s a 10 year game or more, especially for one guy. So I pondered how to break it down into smaller pieces. The idea was, if I made each piece a game, that game could fund the next piece, and then the next, until the final product was finished.
My best plan was 8 Lives Left. It’s a good product plan. Just the combat system. You are a cat who has been murdered, and you decide to use your remaining 8 lives to get revenge. Like John Wick, only you are simultaneously John Wick and his dog.
These projects are not currently under development. I like them; I don’t like them enough to devote years of my life to them. I bring them up because a very sensible way to undertake a big project is to turn it into little projects. A great way to make a big game is to make part of that game into a small game.
Today is Sunday. Sunday I goof around. The other post I did today is work, but I didn’t do the work today, I did it yesterday.
My work on Alpha Test/ Retro Reboot still calls to me in other ways. Why not make a comic strip, even if it’s not pixel art? Why not just draw it? Why not prototype stuff in this manner? So today I tested a process for hand drawing a strip in this fashion and… I don’t really like what came out.
But I didn’t put a lot of effort into it either. I wonder what it would look like if I tried to make a book or two worth of stuff in this way.
Since my first book runs from Eden to the Second Coming, it is necessary to unify certain characters who are spoken of in different terms. That is, the Serpent of Eden is the Dragon of Revelation.
But there’s more going on here. The Hebrew that is translated “serpent” is potentially a double- or triple-entendre, implying “serpent,” “false oracle,” or “bronze” or “brass”. Some commentators believe that the description of Goliath, the giant’s bronze armor is a callback to the serpent of Eden… David and Goliath are both armored in their deity.
Family has the sniffles, so we’re skipping church this week, alas. Today I decided to draw Super Saiyan Jesus.
It’s a bit dodgy. I’m not supposed to work on my project o the month on Sunday, but it’s not December yet, and this is not a storyboard for Awesome Moments, and I feel like doing it, so it doesn’t technically count.
So this is a ‘pencil’ sketch composed in Krita. My ideal workflow is to convert this to cyan, print it out on cardstock, and then ink it with my Tombow brush pens. The ideal workflow will be used for this picture, but may not be useable for the awesome moments books; my printer is not capable of printing or scanning large enough pictures for the U.S. Letter size book I aim to make.
But there are workarounds: printers exist that can manage big enough papers, and are available at high (for starving artists like myself) but reasonable prices. It’s possible my church may have an industrial printer that I can borrow which will solve all my problems. And at the last resort, I have determined I can ink it digitally, even though I really, really don’t want to. That was the whole point of making this picture:
I’m going to post this blog post right here, right now. But I’ll come back to it as I accomplish further steps on Super Saiyan Jesus drawing because I believe it will serve as a useful illustration I can point people back to when discussing making my books.
It’s good to slap down a picture as quick as you can, and then walk away from it for a few minutes. All sorts of tweaks begin to suggest themselves.
So, here’s an explanation of my thinking, so you can understand what I’m up to. Starting with the storyboards thus far.
Awesome Moments 1 is meant to be the gospel story, but I’m drawing on Revelation rather than, e.g. Matthew: start in Eden, and go all the way to the second coming. Here is Adam’s sin. Here is Christ as second Adam. Adam is the first King. Christ is the last King. The King slew a dragon with the cross. The King is coming back.
There’s the 12 pages of storyboard I have so far. Walking through these and explaining the decisions I’ve made will, I think, serve as a useful way to demonstrate what the Awesome Moments project is really, truly all about. So let’s go!
Choosing a theme is superior to making a resolution. This is because when presented with a fork in the road, it is easier to choose the branch in keeping with your theme than it is to force yourself to take the branch you resolved to take, whether it is there or not.
Consider instead of choosing a theme for a year (or a resolution for a year) choosing a theme for a season. E.g. instead of “I will do 30 pushups a day”, prefer, “this will be the Winter of pushups!” or better yet “the winter of Health!”
I take a definite interest in self-improvement as I fall short on a number of fronts. Fortunate man I, Christ has suffered and died for my many evils. But I still want to better myself for a number of reasons. First of them is: it is good to be good. But more importantly, the better a man I am, the better it is for those I claim to love.
My habit has been making monthly goals, not yearly resolutions nor seasonal themes. And the system has been fruitful, but not as fruitful as I think is possible. I don’t know whether “seasonal themes” is the answer. Right now, I have taken ill and am preparing for sleep, and lack the mental firepower to usefully analyze it. But I have a notion it is more in tune with my natural rhythms, simply because my one-month projects always manage to expand to 3 months. And I wanted to note it down so I can look into it tomorrow, or whenever I am awake and my mind is clear.
Here’s a desert scene in Alpha Test’s Game-boy Color / NES inspired art rules:
Here’s a desert scene in my experimental “Gameboy cartridge being run by a GBC or GBA, one background palette, one foreground palette” ruleset.
A lot of the same ideas. But I executed it way more quickly and it has way more personality. Since presumably I’m using a desert environment to retro-flannelgraph Bible stories, a background of hills with cities is more useful than one with pyramids. (Though revisting pyramids will come with time).
So what have I done here?
I’ve created two ‘grayscale’ ramps, one for backgrounds, one for sprites. The BG ramp has a blue/green tint, the FG ramp has a red/orange tint and is the only permitted use of pure black and white. And that’s it. All graphics must be made with these ramps.
I’ve also cut the screen size in half both ways, as befits a handheld. Though I’m still making an imaginary retro device that has a 16×9 widescreen aspect ration.
Here’s the WordPress Gallery, so I can test it for the phone…
And here’s the whole page in grayscale, so I can guess how it will print:
The whole idea of Alpha Test is to prototype my stories quickly. The more harsh my constraints, the quicker it can be assembled.